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Suggester: The Gamecut Team
Spore was one highly anticipated online game where you create your own “creature” and evolve till you finish going through all the phases. The game it self is quite fun,but there is a downside.Once you get to space phase and finish evolving the game seems to go downhill and boring. I have to say this game was much more addicting in the city phase. Here are some of the main things about it:
Tidal Pool Phase- A comet is hurtling towards an alien planet, as it crashes it start the animal evolution. This means that creatures start as a tiny itty-bitty multi-cell organism. Your goal, eat everything smaller than you to evolve and become a land creature. This phase is 2D.
Creature Phase-The creature phase starts as you slowly slither your way out of the Tide Pool Phase. As your slug like creature snakes around the land eating either as a herbivore, carnivore, or omnivore (i hope you know wat those three words mean or you’ll need to put your computer down and study for sceince class). When you eat enough watever your DNA points (the currency in this phase and the next and tidal pool, but Spices is the City, Civlization, and Space Phase’s currency, same thing about this word but you need to study for social studies class) start to add up, enabling you to “evolve”. You go into the creature Editor, this is what is so AWESOME about spore. In the editor you start with a blob of backbone, its pretty much like putty in your hands, you form your creature’s basic structure, and you can put add-ons like arms, legs, hands, feet, and some weapons that go inside and on your body like spikes, claws, and i think the wheel with spikes. Here are is a site for some pics. http://www.spore.com/screenshots.php. The next part after youv’e made you creature, you basically do the same thing you just did as a slug, but this time after you get enough DNA points you get to mate with another of your kind creating an egg. After you click the egg you get to go in to that creatures final creater editing. When your done Crack the eggs hatch and all your creatures of your species turn to there final form. You are now a mini baby of your final creature. Again just do the thing you did with the slug and you get enough of your kind you go into the tribal phase.
Tribal Phase- EEEEEEEEEEEEEE Owumbia Owumbia Owumbia In the jungle the might jungle the Lion sleeps tonight! In the village the peaceful village the lion sleeps tonight… This song seems approprite for the tribal phase… unless you count a song thats full of grunts like Ugh Ogh Mugh. This phase is important it decides wither your people are trigger happy people or diplomatic people. The tribal phase is probobly the phase of the game witch i know the least about. This phase you just try to get your tribe to survive, hunt and hold ceremonies. You provide and make tools for your tribe. If you give them weopons they will become a war tribe, but give them things to trade makes them diplomats. This will ultimatly decide how you city will be like.
City Phase-This phase also has very little info. I think you basicly try to survive and make Resources. It’s basicly tribal phase but more high-tech…wait i just read that the city phase has merged with the Civilization Phase- This is the penultimate phase (penultimate is a fancy word for second to last), you make resources and vehicles, your goal here is to conquer the planet! You can make tanks, planes, water craft and some other things, or you can just talk and make alliances. This is a very fun phase. But it pales in comparison to the last phase…
Space Phase- This is pretty much the sandbox phase, meaning free for all, ive typed 675 words actually more now and now and now and some now… im posting wat wikipedia has to say about the space phase (heres some more 701)
After the civilization phase, the space phase begins. The player may terraform and colonize uninhabitable planets with special tools that are purchased with credits (water tool, volcano tool, etc.) The ultimate power in that area would be a technology which Wright dubbed the Genesis device, named after the device in Star Trek II: The Wrath of Khan, both of which have the same purpose: transform a dead world into a planet capable of sustaining life in a matter of minutes. During the 2007 TED conference, Wright showed off the planetary effects the UFO can have, such as pumping carbon dioxide into the atmosphere to increase the amount of greenhouse gases, which over time caused the oceans initially to rise and flood coastal cities, then eventually evaporate and transform the world into an arid desert planet, followed by a molten rock in space. Wright semi-jokingly called it “a sequel to An Inconvenient Truth.”[32] The player may cause icy comets to crash into a planet to create water, or force volcanoes to erupt to increase atmosphere. Players may also colonize hostile worlds or deep under the ocean once they gain the ability to create bubbled cities, similar in function to self-sustaining arcologies. Once the world around them becomes habitable, the city loses the bubble.
The Space phase will also feature the game’s main villain, the Grobb (Borg spoken backwards), an evil robotic species which serves as the ultimate challenge for the player in which they must fight off an invasion of their home planet.[44]
The player may travel between star systems and make contact with other civilizations on distant worlds, most of which are created by other players. The player can visit more than 4 billion planets, more than anyone can visit in a lifetime. The player finds other sapient species by running the mouse over other star systems and their individual planets to try to pick up radio static or noise that can indicate intelligent life. When the UFO visits that world, they may impress the beings with fireworks, attack them with weapons, or try to establish a language with the civilization via a Close Encounters of the Third Kind-styled musical mini-game. These civilizations may react violently to the player or worship them, depending on that civilization’s behavior and the race’s personality. User-created races uploaded to the player’s machine will behave as that user played them; that is, if a user played a race pacifistically, that user’s race would behave in the same manner to the player. Conversely, if the user played that race as a malevolent species, it would be very difficult for the player to negotiate with that species. On a grander scale, the player could try to conquer the galaxy by different means, such as beginning an interstellar war, diplomatically creating an interstellar union and so forth. As a show of great force, the player may even use a weapon to completely destroy a planet (similar to the capabilities of the Death Star from the Star Wars saga), which will sometimes bring retribution from that species and its allies.
During exploration of other worlds, the player may scan content and add the information to a database designed like a trading card series called the Sporepedia.[45] The player may also abduct creatures (familiar or unfamiliar, sapient or otherwise) and transport them to other planets. Players can do this to test a planet’s inhabitants to see if they are friendly or not, or to merely test a planet’s habitability. Conversely, the player may beam down his/her creature to interact directly with an alien species instead of through the UFO. The player may interbreed different species genetically, or place a monolith (in the style of 2001: A Space Odyssey) on a planet, triggering evolution of intelligent life, then come back later to see what has evolved. On lifeless worlds, the player may also find strange “artifacts” with unknown purposes to be used later on, possibly adding tools for the UFO.
In the E3 2006 demo, Will Wright explained that there would be over half a million different stars, each one having its own planets, more than anyone could visit in a lifetime. As is traditional with most of Will Wright’s games, the game never presents the player with an absolute ending and the Space Phase continues for as long as the player wishes. The exploration remains fresh from uploaded content and on-the-fly procedural generation by the software. During the 2007 TED Conference seminar, Wright used accelerated time dilation during the Milky Way view to show the dynamics of the entire galaxy, as supernovae exploded in brilliant points of light, and the galactic arms slowly turned. He pointed out the nebulae, which the game features in real-life separate categories of planetary nebulae and reflection nebulae, each of which perform their actual functions in space. He also brought the UFO close to a black hole, keeping a cautionary distance from the gravitational singularity.[32]
The main unit of currency is, as with the civilization phase, Spice.
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yeah u like evolve from a micro organsim to a dinasaur and then evolve more. its a RTS it means u control people and build your city. looks cool
Comment by eliterace May 29, 2008 @ 8:49 pmYou can also check out SporeIpod.com to see the Spore Origins creature catalog.
Comment by Cypress October 18, 2008 @ 7:40 am